Evaluation
As I have now finished my music magazine, I’m at the stage where I can evaluate my project fairly. Here are my evaluation questions, and their answers.
1. In what ways does your media product use, develop or challenge forms and conventions of real media products? (i.e. of film openings)
I studied products such as Q, Rolling Stone and NME to see the codes and conventions of music magazines. I discovered that women are often portrayed as objects rather than subjects and so sought to challenge that particular convention in my work. Most codes of magazines – small fonts in articles, plugs arranged around a central image on the front cover, bold writing on the contents page to grab attention – are there for a reason, so the basic design of my magazine was not particularly revolutionary.
2. How does your media product represent particular social groups?
I wanted my magazine to represent women without discrimination, as humans as opposed to females, so my main aim was for them to be depicted fairly. I featured photographs where people’s skin had not been edited to look clearer, and did not dress up my models to make them seem unapproachable.
3. What kind of media institution might distribute your media product and why?
Stack is an independent magazine distributor. They give their publications more freedom to use unconventional design and go against traditional codes and conventions and for that reason it might be a good company to sell Riot to. If I wanted my magazine to be available in more outlets, an institution like IPC Media, who have many UK magazines on their roster, might be good. They own several special-interest magazines such as Yachting World and so do not discriminate against publications whose audience might not be as wide as, say, Heat or Company.
4. Who would be the audience for your media product?
The audience for my product would be women between the ages of sixteen and thirty who are interested in music and are dissatisfied with the coverage that music made by women receives in other publications. Men may also be interested in my magazine, as the stereotype that feminism is somehow biased against males is an outdated and inaccurate one.
5. How did you attract/address your audience?
I used traditionally feminine colours such as pink and purple to show the magazine was targeted towards women, and contrasted this palette with bold fonts and graphics. I used plugs that would appeal to music fans (“How to buy vinyl”) and included the names of several artists on the front, so if a person was particularly interested in even one of those acts they would purchase Riot. In the image on the front cover, my model stares straight into the lens, utilising the direct mode of address. I tried to make the design of the magazine attractive and aesthetically-pleasing. The unique selling point of my magazine was its good coverage of women’s music, so I used language that did not demean women or talk down their contributions to the music industry.
6. What have you learnt about technologies from the process of constructing this product?
I used Serif DrawPlus to make Riot. Mainly I learned the benefits of continuously saving your work, as the program proved to be unreliable and froze regularly. Many of the special effects that Serif allows you to use can look tacky and unprofessional on an actual magazine, so not being tempted by the various features was important.
I also learned how important good photographs are. I feel my magazine would have looked a lot better if a professional photographer with a high-resolution camera had taken the pictures instead of it being me with my middle-range digital camera. Access to proper equipment would be important if you were creating a real magazine that was going to be available to the public.
7. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to full product?
In my preliminary task, I made several mistakes that would have made the product entirely inappropriate for public consumption. The plugs on the front cover overlapped onto the model’s face, the fonts were unprofessional, the small Polaroid on the front cover looked out-of-place, and the contents page was messy. I feel that having more time to get used to Serif DrawPlus really helped with creating my music magazine and avoiding some of the issues I experienced with my preliminary task.
I also bonded more with the other members of my Media class, which was useful if any of us had an issue and needed help.
The preliminary task introduced me to the task of producing a media publication before a certain deadline, which was good when it came to the bigger problem of making Riot.


























